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Thread: Comix Zone

  1. #16
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by Obviously View Post
    I really hate that they gave their box art a manga looking art-style since the whole gimmick of the game revolves around American comic book stylization.
    True dat, talk about missing the point.

  2. #17
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    Yojiro Ogawa, designer on Sonic Team, upon seeing Mr Day playing Comix Zone on a Wii at a press event, dragged his translator over specifically to praise the game, stating that it was internally very popular at Sega of Japan
    see http://www.sega-16.com/forum/showthread.php?p=345858 which includes the game's soundtrack and arranged rock tracks from the original limited editon bonus CD that came with the European version of the game
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  3. #18
    Master of Shinobi Curryman123's Avatar
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    This game is very hard.

    I can't see myself beating it.

  4. #19
    Master of Shinobi Curryman123's Avatar
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    I wouldn't say it's crap.

    I guess memorization of the levels is big part of the game play.

  5. #20
    American Ninja Nobi's Avatar
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    Comix Zone isn't all that, but it is a very nice effort. A 2d, 32 bit sequel would have been epic. I personally don't like the music at all, but the graphics are very nice. The Gameplay is a fresh take on the Beatem up genre, but the cheap difficulty is a turnoff. Comix Zone is on my list of games that I can't enjoy without an invincibility cheat code.

    Another complaint I have with the game is the time it takes to kill the enemy's. I would appreciate enemy's that die a little quicker(perhaps just more of them), or put up more of a fight. Seems like you have to beat on a single enemy forever before he dies and you can progress in the game.
    Last edited by Nobi; 08-04-2011 at 09:00 PM.
    I don't play old stuff for nostalgia, I play old stuff because the games are better.
    -Drakon

  6. #21
    Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by shinobimusashi View Post
    Another complaint I have with the game is the time it takes to kill the enemy's. I would appreciate enemy's that die a little quicker(perhaps just more of them), or put up more of a fight. Seems like you have to beat on a single enemy forever before he dies and you can progress in the game.
    Enemy's can be killed really fast, they are just really smart. They fight back more like characters in a fighting game than a beat'em up. That's part of what makes Comix Zone awesome.

    @Sega Genesis

    The game can be many things, but bad looking isn't one of them. Great use of color, animation and special effects put into an incredibly original presentation.

  7. #22
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Is the Japanese version easier than the US game.

    Less talk more action!

  8. #23
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Comix Zone's hard? News to me. Just mix up your combos, use common sense when you get to the puzzles (use the rat!) and conserve your items for when you really need them. And don't forget to use the paper airplane when needed. Game's not that hard.

  9. #24
    Interdimensional Traveler Gaius Cassius X's Avatar
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    Quote Originally Posted by Melf View Post
    Comix Zone is one of the most amazing games on the Genesis. Every aspect of the game: the gameplay, the control, the graphics, and the sound, smack of first-rate effort. You can tell a lot of effort went into the game, and it paid off in spades. The game has a certain charm to it that no game since has been able to match.
    Agreed! It is the most original beat-em up I've ever played & will never get old.

  10. #25
    Raging in the Streets Aarzak's Avatar
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    Quote Originally Posted by kokujin View Post
    Is the Japanese version easier than the US game.
    The game is identical in all regions.

    Come on now guys, the game can be beaten in 35-40 minutes! It's one of the shortest beat-em-ups on the Genesis.

  11. #26
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by Aarzak View Post
    The game is identical in all regions.

    Come on now guys, the game can be beaten in 35-40 minutes! It's one of the shortest beat-em-ups on the Genesis.
    The reason I ask was because I was watching Game Center CX, and they played it on there, and I thought you only had one life,but they had multiple lives.They also don't lose health while blocking or hitting certain objects.


    Less talk more action!

  12. #27
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    This is easily one of my favorite Genesis games ever. Great graphics, music, gameplay and it's very engaging. I'm not even a comic book reader. I too find it can be a bit unforgiving at times, but it's like an arcade game, where memorization and skill can overcome the game's challenges.

  13. #28
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Well judging from the vid, the Jp version looks different.Can anyone confirm?

    Less talk more action!

  14. #29
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Quote Originally Posted by kokujin View Post
    Well judging from the vid, the Jp version looks different.Can anyone confirm?
    I just dicked around with the JP ROM and here's what I noticed:

    (1) - Only 1 official life but starting a new game will return you to the previous stage. What I did in both versions was die before reaching the first boss, which in the US means commencing a new game from the opening panel with the knife, dynamite, and health where the chick's talking to you; in the JP version I recommenced from that steel door one has to beat down which leads to a chamber with the first appearance of those strange nests that descend from the ceiling, a fight with one of those Strigil characters, and the 2 fans on the right.
    No clue whether there's a limit how many times the game can be continued thus.

    (2) - Enemies defend themselves worse, one simply lands more hits.

    (3) - I didn't notice any objects that deal zero dmg but overall I seemed to take a bit less from them; perhaps metal fixtures are toned down (that steel door would be a good place to test) but it felt the wooden crates and metal barrels inflict the same amount.

  15. #30
    Master of Shinobi sketch's Avatar
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    Good to see some Comix Zone love. Obviously one of my favorite Genesis titles, and one of the top video games of all time, period (in my top 20, to be sure).

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