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Thread: SNES

  1. #196
    blast processor Wildside Expert nik's Avatar
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    Quote Originally Posted by Joe Redifer
    I love the idea of expansion chips in carts. Instead of designing the system correctly the first time, we get to instead pay inflated prices for cartridges that have chips in them to make them run at an acceptable speed (Kirby's Dreamland 3 is still insanely slow). Way to ass-rape the consumer, Nintendo!
    Now now, lets be fair, the Genesis segaCD 32x monster was not exactly a great system design, even though we love sega.

  2. #197
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by Mendicant
    But Joe... expansion chips let the player experience next generation games without having to buy a whole new console.
    Except there were chipped SNES games at launch. So you kind of did have to buy a whole new console -- the SNES. And none of the chipped games were exactly "next generation", IMO -- even Jaguar and 3DO are way, way above Super FX.


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  3. #198
    Benjamin's Avatar
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    Quote Originally Posted by j_factor
    Except there were chipped SNES games at launch. So you kind of did have to buy a whole new console -- the SNES.
    Perhaps I'm not following what you're trying to convey, but faulting the SNES as a requirement to play SNES games seems silly.

    Quote Originally Posted by j_factor
    And none of the chipped games were exactly "next generation", IMO -- even Jaguar and 3DO are way, way above Super FX.
    Of course, those are 32-bit systems. Super FX I'd say is more analogous to the DSP in Virtua Racing. Of course, I really have no idea why Sega priced the cartridge so high -- I have difficulty believing it's the cost of the DSP that tacked on another $40+, considering a DSP-less Phantasy Star IV launched at $99. It makes better consumer sense to sell games individually and make them available to all console owners than split the market with a separate add-on. The MSRP on NES games with the MMX technology rose about $5, and I think the SNES situation was similar. It's a marginal increase to help keep your product competitive in an advanced market while keeping it available to the largest user base possible, instead of splitting potential sales as Sega did with its two Genesis add-ons.

  4. #199
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by Benjamin
    Perhaps I'm not following what you're trying to convey, but faulting the SNES as a requirement to play SNES games seems silly.
    I'm not faulting the SNES per se, I'm just making a point about his comment. He said that the SNES chips allowed you to play next-gen games without buying a new system, but I don't think he realizes that SNES itself was a new system at one point, and it had chipped games even then. My point was merely that -- SNES used coprocessors from the very beginning.


    Of course, those are 32-bit systems. Super FX I'd say is more analogous to the DSP in Virtua Racing.
    Well, yes, I agree entirely, and that's really my point. Btw, you mean SVP, DSP is a chip used in early SNES games like PilotWings.


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  5. #200
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    Quote Originally Posted by j_factor
    Btw, you mean SVP, DSP is a chip used in early SNES games like PilotWings.
    The SVP uses the DSP. I always call it the DSP since that is how seemingly every magazine would reference it back in the day until Sega labeled it the SVP chip, even though it still uses the DSP chip to power it. Sega Virtua Processor I suppose was thought to be a better marketing name than Digital Signal Processor.

  6. #201
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    The SVP is a DSP, but since there's an SNES chip specifically named DSP, it's confusing to call it that.


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  7. #202
    Master of Shinobi ary incorparated's Avatar
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    Sometimes id rather see mode 7 or 3d ish games not appear on snes then if they do,somethimes they try hard but with a clear look some snes games may seem slow redered cause of the 3d technologie like Stunt race fx and starfox or the mode 7 effect may seem like just a scrolling band or rups with alpha channels like in Axellay the first level just made me lauigh how the enemys scroll with the background Yuck,compare stunt race fx with virtua racinf first Virtua racing faster and 3D wise Bit the same but i prefer virtua racing still plays heavenly,and expensive then yes also was the MDCD but now its buyable 15 euros topped.Or the 32x version would do good,the saturn one i didnt like.

  8. #203
    Master of Shinobi ary incorparated's Avatar
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    Hmm but star ocean runs at a decnt speed and that game looks awesome inclding all the animation and shadows one of the few snes games that look realistic and actually good.Street fighter alpha 2 snes that asswipe,coprocessors and shamly slow better to not release all the streetfighter stuff on a snes only good for those disasterrs.kirbu superstar looked great.Snes did some stuff that came close to 32 bit like gave the impression atleast DK country for instance gave the impression at first or star ocean,i agree the FX stuff looks gore and crap far way not close to 32bit.Axcegrid that one looks nice.Ranger x level 4 when i first saw it tought it was saturn in a strange tought back then but i really tought it was 32 bit,that one really shocked me all the colours and nature i tought that ranger x was 32 bit but nowdays i know it isnt but when i was younger i tought so with more games.
    Last edited by ary incorparated; 07-19-2006 at 07:57 PM.

  9. #204
    Master of Shinobi ary incorparated's Avatar
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    Mega cd was a step to a other level a extension you didnt hear me complain about it,im not aggainst it,aggainst extension of chips if that could make a streets of rage game better or call ,its all coming trough the hardware of its console,the cosole can handle the extensiuon or already has it hidden and unused like mostly the psg channels or extra processing speed etc etc,genesis didnt even use chip extension in panorama cotton cause it already could scale sprite horizontal and vertical it just had enoug animations to make sprites move individually at a good frame rate.BTW wasnt snes 2,58 hz,.and some games like sf2 alpha boosted up to 3,58hz.

  10. #205
    Master of Shinobi ary incorparated's Avatar
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    I know what the best thing for joe is,put him in the electric chair and let him play Dk country/vectorman and for the apertiser Clay Fighterrrrrsssssss(talk about Clay Graphics) anyhoe if joe losses one life he get a electric pulse of lets say 220 volts:im not that bad if he survives it i bet hes praising Clay fighter as the best game ever made.I wouldnt do this for shure its just a nightmare that could have been or can be,I dont wish you that.
    Last edited by ary incorparated; 08-22-2006 at 07:30 PM.

  11. #206
    Master of Shinobi ary incorparated's Avatar
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    Quote Originally Posted by David J.
    I will say that DKC looks great in S-Video!

    *rimshot*
    Show me a picture then.

  12. #207
    Shining Hero Joe Redifer's Avatar
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    I would, but my SNES is hooked up in component video which is better than smelly s-video.

  13. #208
    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
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    And I am about to put away my SNES because I might put it up for sale! So no pics!
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

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  14. #209
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by Joe Redifer
    I would, but my SNES is hooked up in component video which is better than smelly s-video.
    How does one hook up an SNES with component cables? Hardware mod?


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  15. #210
    Shining Hero Joe Redifer's Avatar
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    Nope. I do it the same way I hook up my Genesis, Saturn, N64 and SMS up with component video. RGB transcoded.

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