Zelda Wii articles:
E3 2009: Miyamoto Talks Next Zelda
E3 2009: Miyamoto Reveals New Zelda for Wii
Miyamoto confirms new Zelda title for Wii
Next Wii Zelda 'targeted' for 2010
Nintendo: Next Wii Zelda Will Use MotionPlus
Miyamoto Wants To Announce New Zelda Next Year
New Zelda in the Works
Next Legend of Zelda Wii Likely To Support MotionPlus, Possibly Coming Next Year
E3 2009: Miyamoto confirms new Zelda for Wii due 2010
Miyamoto Wanted ‘Zelda Wii’ for E3 2009, Hopes to Have It for E3 2010
E3-2009: Miyamoto talks new Zelda and rival motion control systems
Miyamoto teases new Zelda Wii title
Nintendo's Miyamoto confirms new 'Zelda' game
E3 2009: Miyamoto speaks behind closed doors
Missing Link
E309 | New Zelda for Nintendo Wii
There's not much info since the game is so far off. 2010 is just a placeholder date. I don't actually expect the game to arrive until fall 2011. Not unlike how Twilight Princess was slated for Christmas 2005 originally, then got moved to late 2006-- Not just because of the Wii version, the GCN version needed that time, also.
http://wii.ign.com/articles/991/991714p1.htmlE3 2009: What Happened to Link's Sword?
Shigeru Miyamoto says the next Wii Zelda will see an even older Link... and could he be minus a sword?
by Matt Casamassina
June 4, 2009 - IGN's Nintendo Team met with Nintendo's master designer Shigeru Miyamoto at the Electronic Entertainment Expo in Los Angeles this week. The famed creator of the Mario and Zelda franchises spoke about all of the new each series, covered Nintendo's design philosophy, provided a few more details about Pikmin 3 and more. But he also gave us an exclusive hint about the next Zelda for Wii. Exactly what does it mean? We'll let you decide.
IGN: Great seeing you again, Mr. Miyamoto. We know that you have been trying to make your games -- even traditional ones -- appealing to a wider spectrum of audiences. In Hollywood, the same studios might make an R-rated horror movie and also work on a G-rated family movie, specifically targeting two very different demographics. Have you thought about taking this approach with your games and do you think trying to appease all players ultimately dilutes your games?
Shigeru Miyamoto: I consider myself in some respects a writer and as a creator in that vein, I don't really have anything negative to say about my own work, of course. The work that I do generally is just something that appeals to a wider range. I've produced other games that third and second-party games have developed for us that are, as you would say, focused on one particular audience and I have no problem with that whatsoever. I've done that. As to why we don't do that, as for example, Mario Paint, if we just went and honed it down, that would be a game that could be just for artists. Again, I would never say anything bad, maybe, those writers focused on making something for a specific audience, but, you know, one of the problems we face in the gaming industry is that the gaming population is shrinking. There are less people playing games. And one of our goals is to bring that back up.
For us, the products that we make really just sort of match that goal naturally, so that's why we are taking that route. To further expound upon that, I think that when we are working with other developers, a lot of times they will try to come and make games that are very Nintendo-esque, and that's something that we actually ask them to stop doing. We say, if you're going to make a game with us, try to make something that really expresses your vision and what you would like to do. So we hope in the future to go ahead and work with people to again make games that are maybe more skewed toward an older audience or a more focused audience.
IGN: At your developer roundtable this week, you showed off a single piece of artwork from the next Wii Zelda game. This piece of art has not yet been released publicly, but we noticed that Link appears to have grown to full adulthood. He looks older than he did in Twilight Princess. Is that a correct assumption?
Shigeru Miyamoto: Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he's not holding a sword.
IGN: Has he lost his Master Sword?
Shigeru Miyamoto: [Laughing] I just wanted to make sure that you understand we are making it. That's all I'm going to say on that subject.
IGN: Does the game follow the story progression of Twilight Princess or is it something completely different?
Shigeru Miyamoto: I can't go into details except to say that it's something completely different.
IGN: You just mentioned that the game audience is shrinking and that Nintendo is always looking for ways to entice new players. Is this something that you're thinking about for the new Zelda, too, or is there a separation where that's off limits because the franchise is traditionally hardcore?
Shigeru Miyamoto: I think we do this with Mario and Zelda as well. When we are working on the plans for them, we are trying to come up with ways where we can satisfy our longtime fans and bring new players into the franchises as well. That's something we're always looking at. However, when I get involved in a title, I focus a lot on more experience and the more advanced gameplay elements. If I get into it, there's a tendency for difficulty levels to ramp up so that's something I really have to watch for myself to make sure that I don't do that.
IGN: Twilight Princess obviously started on GameCube and then came to Wii. We remember you saying that the team wanted to do more visually with the game for Wii, but ran out of time. So can we assume the visuals for this new game will set a new bar for Wii graphics?
Shigeru Miyamoto: Well, yeah, again I can't say anything in detail about the graphics in-game or anything like that. But I can tell you, as you just pointed out, that Twilight Princess was developed and ran on both hardwares while this new game will be only on Wii, so I think there are some expectations as to what it will be since we are focused on this console.
really excited for another zelda
If they put in ANOTHER annoying bitch of a female character that follows you around the entire game, I'll disown the franchise. Tatl, Tetra and Midna were unnecessary.
Navi?
"HEY!" "LISTEN!" "Watch OUT!"
Leave it to Nintendo to make a big deal out of some half assed "artwork", fanboys are fapping already.
If the game isn't challenging in the slightest, like Phantom Hourglass, Wind Waker, Twilight Princess, I won't buy it.
Nintendo seems hell bent on hand-holding simplification though, and I fear by 2010, it will be implemented even further.
YAYYYY! ANOTHER ZELDA!
This game looks pretty cool (although I don't know what link will do without his sword). Unfortunately, from what I know about Nintendo, Zelda 2010 would mean Zelda 2013.![]()
I really liked Windwaker but I think I'll call it quits after playing Twilight Princess. In my mind Zelda was at it's peak with A Link to the Past and Links Awakening. It's been lacking ever since. The two Gameboy Color offerings were good, but I didn't like the Minish cap much. I'm also a little confused about Link's relationship with that young boy in TP. I think it's a little strange and want no part of it(I don't like horses either. Why can't someone put a giant green tiger in a game for me to ride?)
I really liked Windwaker and I think it's too bad that they dropped the graphics style and went back to the cheapo 08/15 polygon look.
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
I didn't find Twilight Princess hard at all. Long? Yes. Visually pretty? Hell yes. Hard? Not at all. Especially when they give you an armor that uses rupees as fuel. God knows those things were common. The game may as well have had unlimited money for how easy it was to get anything.
Navi was annoying, but Tatl, Tetra and Midna were basically the same. Chants of "you're a no good loser", "you suck, "what took you so long?" and "about friggin TIME you did something useful" were wholly unnecessary. Poeple are actually drawing porn of Midna... only way I'd hit that is with a TRUCK.
As for a green tiger, Mattel would sue. Trust me... why else do you think the Tales of Eternia games were retitled for the US?
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