Aspect was of course a shadow-developer who did not get credited for the games they worked on, so it makes sense that Sega would use some of their own staff on the games too, I guess... I've looked this up before, but looking at the credits for Sega GG games on Mobygames finds quite a mixture of staff. Aspect games often have some staff members with mixed Sega and Aspect credits, and some games that Sega itself is credited with (not just on Mobygames, but also elsewhere) have some Aspect or Sega/Aspect people working on them... without asking the actual people in Japan, and I don't know of anything in English which has done this, I think that figuring out exactly what Aspect did and what Sega did is challenging. They often seem to have used some Sega people on games mostly made by Aspect, and perhaps also sometimes some Aspect people in Sega games.
For instance, Monaco GP II (Game Gear). The game is credited to Sega. The game had a small team, and unfortunately Mobygames only identifies three of them, but of those three, one is an Aspect person (all Aspect games from '91 to '95), one is credited in both Sega and Aspect games between '91 and '93, and the third, the sound guy, is a Sega person. Unfortunately the programmer isn't one of the three identified people, but if that was another Aspect game, maybe it'd explain why that game was such a massive downgrade from the first Monaco GP for the Game Gear...
Of course though, the whole point of shadow-developers was to help out companies who needed more people but didn't have them, so the mixing does make sense. Also maybe the Land of Illusion guy didn't do anything more for Aspect because he was clearly far too competent to be stuck working on Aspect games...
You're right, I misread it.
These are exactly the kind of things that I just can't understand. I don't get how people could hate Blast so much without recognizing that its gameplay and design are cloned straight out of all of Aspect's other Sonic games! It's not different, and it's not much worse. It's just the same thing again with a new coat of paint. The problem is that Aspect's Sonic designs were bad all along, not that Blast made things far worse.
I'd guess that it's probably because of what you say here, that it's not like a Sonic game at all. I mean, Sonic 3D Blast was hated by many for pretty much that reason, but I at least think it's a good game...On another note, I also went and played Sonic Labyrinth for a bit, and I actually liked it. What's supposed to be so bad about this game? At worst it shouldn't be a Sonic game, but the actual gameplay is good.


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