I think Sega are simply renewing the old patents for the Saturn 3D pad designs, including the unreleased NiGHTs 2 aka AiR NiGHTs motion controller system.
I understand that the IR plugin module for the 3D pad worked with the same IR reciever as the standard IR Saturn pads, and was infact ready for release but as with allot of Saturn hardware pulled late on in the Saturn's lifespan.
In a market where everyone is going with motion control I dare say this is just a step to help protect Sega's IP
Originally Posted by MrSega
i've also heard this rumor and sega is currently working on their latest arcade system as we speak so i'd suspect thats more likely the case. I'd be very surprised if sega moved back into the consol market given their track record over the last decade... the competion is already fierce and quiet diveded amoungst the fans.... i doubt they will make another console unless there new arcade system is a huge hit in which case they could use that as a base for the console
wiki quote!
Sega RING series
The RING series of arcade machines are also based on PC architecture. Initially announced models include RINGEDGE and RINGWIDE. The first game for the RING platform is Border Break, running on the RINGEDGE.
Sega also filed patent for controller designs, with one that looks similar to the Sega Saturn analog controller with a tilted screen[28][29] and the other that resembles the Sega Genesis 6-button pad or the regular Saturn controller.[30]
think that clears it up really
full breakdown here;
http://en.wikipedia.org/wiki/List_of..._system_boards
The first thing that came to mind when I saw the two boards side by side (Ringedge/Ringwide) was: "Neo Geo MVS/Neo Geo AES."
Although that might be far from the truth, it leaves you wondering: Why would SEGA produce not one, but two new boards on which to develop. It seems they might be chancing themselves at 50/50, to see which one sells more/becomes more popular. I really hope that is not the case, as they've been known to pull away too quickly from potential hardware markets before. I'm still hopefull SEGA will see these through.![]()
Yes, but do note that the controller depicted is distinct from the Nights controller, which is also depicted separately, along with that 3rd 2 handled digital controller. So, if it was for the Saturn, it'd mean they were planning on releasing a smaller, redesigned 3D contrller as well.
Or they were simply taking out patents on the prototype pads, if you look at the patent documents for the mission stick there are similar prototype drawings.
Originally Posted by MrSega
Those round thingamajigs on the Sega site reminds me of that clock from Chrono Trigger,
CHRONO TRIGGER FOR SEGA GENESIS??
good old Sega, i knew you wouldn't let me down, it took you 14 years but you came through!
So, with the Dreamcast's 10th birthday, and after hearing the official news of a 2D Sonic game in HD. I just had to give the old thread below another look. Sure, most will claim the article in question is a hoax, but all I want to do today, 45 minutes before the end of 9/9/9 is simply HOPE:
http://segatastic.blogspot.com/2009/...w-console.html
There may still be hope for a RingEdge release in 10/10/2010???? Ya never know!
10/10/10 it is, then!
...OH, I do dare to hope.![]()
The Patent images controller has a connector that looks just like a Saturn controller connector...
I'm going to guess this is some sort of renewing of an old patent... (but is that even required... i thought patents lasted for some time)
This is a quote from a Japanese Sega website about the RingEdge.....
Technology to provide network services for the Sega video game console.
http://translate.google.se/translate...hl=sv&ie=UTF-8
Well? Any ideas?
This is a PC based arcade platform using Microsoft Windows. If they'd plan to release a home console based on this architecture, they'd probably have to pay gazillions on licensing to MS.OS Microsoft (R) Windows (R) Embedded Standard 2009
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
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