And like any other development group out there, you'll either like the game or not. It's not restricted to Carmack/id. I'm just saying that it's rare that the "story" makes a game worth playing on its own, while the reverse is true quite often - many wonderful games have no story to speak of.
Id's been nothing since Romero left. Romero went off, made a bunch of crap no one liked and lived the lfie of a popular Japanese game developer... except no one in the USA cares about game developers, so they aren't famous over here.
As for Id, no one remembers Quake, Doom 3 was a letdown, and the Doom movie never should have been approved, especially not by Carmack. The key being that John Carmack thought the Doom movie script was related to Doom.
I'm convinced that when Romero quit, he and Carmack had a fight, both of them hit their heads, and suffered serious brain damage.
well it depends if they get the ps3 going (at this point I'm doubtful) they could stretch it out for quite a few more years of course thats not to say they couldn't launch a ps4 during that time but I would advise against it as the ps2 sort of cannablizes the ps3's sales. Backwards compatibility is a must for this new console and a reasonable price range with good launch titles from the start. I hope they get to make a ps4 and don't screw up as badly as they did with ps3 I owned one for a few months and played a few games not sure I care about owning another one...ever really
when you buy a game from carmack your usually buying a damn good fps with a sweet engine that will potentially bring other great games along. I don't care what anyone says I think the guy is brilliant
Romero and Carmack simply needed each other. Carmack as the tech guy, Romero as the game designer, and they helped keep each other in check. Once they parted ways, Romero got too carried away in his whole rock star game designer role, and forgot he should actually be making and releasing games.
Carmack on the other hand, simply became too influential in id Software's decision making. With all due respect for Carmack's amazing talents, he's a technology guy, not a game designer. With Carmack deciding the artistic direction for each title, id's games got less creative and more like glorified tech demos. This already showed through in Quake 1 and Doom actually; if you read about all the wildly original ideas the designers came up with, and compare those with the finished games, you can see that the games' creativity was stifled a lot by the technology department. It's the reason why Tom Hall left during the development of Doom, and why Romero left after Quake was finished.
Speaking of which, Tom Hall is really one of the unsung heroes of id Software's success. Everyone speaks of John Romero as the creative genius behind id's earlier games, but it's Tom Hall who was the brain behind Commander Keen and Wolfenstein 3D. He is mostly responsible for those games' charm and wit, and when he left id's games became decidedly darker and grittier.
That pic's great.
Yeah, pretty silly premise... Still, as a generic action-scifi movie it was decent. (they could have done a lot worse as far as VG movies go...)
That said, I think the premise of the original Doom would have made for a better storyline, particularly with the greater blend of supernatural ans sci-fi/action. (whether or not they had a single main character or not, like the game; scinetists opening a portal to Hell on Mars -or its moons rather, is pretty cool)
I must argue that the story of DOOM3 was actually quite good, however the gameplay was lacking in the "action" department.
The movie was a mess, much like the DOOM novels back in the 90s. They started off quite good, and then turned into garbage 1/3rd of the way through.
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