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Thread: PlayStation4: Sooner than later? Before the Next Xbox? Carmack thinks so!

  1. #31
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Games don't need stories, and his engines have more than just fancy graphics. That's just the most visible aspect of them.
    But making good engines is pretty much the only thing he does. When you buy a "game" by John Carmack, you're really just buying an engine implementation.


    You just can't handle my jawusumness responces.

  2. #32
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by j_factor View Post
    But making good engines is pretty much the only thing he does. When you buy a "game" by John Carmack, you're really just buying an engine implementation.
    And like any other development group out there, you'll either like the game or not. It's not restricted to Carmack/id. I'm just saying that it's rare that the "story" makes a game worth playing on its own, while the reverse is true quite often - many wonderful games have no story to speak of.

  3. #33
    Road Rasher Diosoth's Avatar
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    Id's been nothing since Romero left. Romero went off, made a bunch of crap no one liked and lived the lfie of a popular Japanese game developer... except no one in the USA cares about game developers, so they aren't famous over here.

    As for Id, no one remembers Quake, Doom 3 was a letdown, and the Doom movie never should have been approved, especially not by Carmack. The key being that John Carmack thought the Doom movie script was related to Doom.

    I'm convinced that when Romero quit, he and Carmack had a fight, both of them hit their heads, and suffered serious brain damage.

  4. #34
    Hero of Algol kool kitty89's Avatar
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    Meh, there have been far worse movie adaptations of video games. (though I definitely think it could have been better, the whole premise seemed a bit off in some ways...)
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  5. #35
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    the whole premise seemed a bit off in some ways
    a bit off? you could have slapped another title on that movie and nobody would have ever known.


  6. #36
    Road Rasher
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    well it depends if they get the ps3 going (at this point I'm doubtful) they could stretch it out for quite a few more years of course thats not to say they couldn't launch a ps4 during that time but I would advise against it as the ps2 sort of cannablizes the ps3's sales. Backwards compatibility is a must for this new console and a reasonable price range with good launch titles from the start. I hope they get to make a ps4 and don't screw up as badly as they did with ps3 I owned one for a few months and played a few games not sure I care about owning another one...ever really

    when you buy a game from carmack your usually buying a damn good fps with a sweet engine that will potentially bring other great games along. I don't care what anyone says I think the guy is brilliant

  7. #37
    It's called a Mega Drive Master of Shinobi Devil N's Avatar
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    Quote Originally Posted by Diosoth View Post
    Id's been nothing since Romero left. Romero went off, made a bunch of crap no one liked and lived the lfie of a popular Japanese game developer... except no one in the USA cares about game developers, so they aren't famous over here.

    As for Id, no one remembers Quake, Doom 3 was a letdown, and the Doom movie never should have been approved, especially not by Carmack. The key being that John Carmack thought the Doom movie script was related to Doom.

    I'm convinced that when Romero quit, he and Carmack had a fight, both of them hit their heads, and suffered serious brain damage.
    Romero and Carmack simply needed each other. Carmack as the tech guy, Romero as the game designer, and they helped keep each other in check. Once they parted ways, Romero got too carried away in his whole rock star game designer role, and forgot he should actually be making and releasing games.

    Carmack on the other hand, simply became too influential in id Software's decision making. With all due respect for Carmack's amazing talents, he's a technology guy, not a game designer. With Carmack deciding the artistic direction for each title, id's games got less creative and more like glorified tech demos. This already showed through in Quake 1 and Doom actually; if you read about all the wildly original ideas the designers came up with, and compare those with the finished games, you can see that the games' creativity was stifled a lot by the technology department. It's the reason why Tom Hall left during the development of Doom, and why Romero left after Quake was finished.

    Speaking of which, Tom Hall is really one of the unsung heroes of id Software's success. Everyone speaks of John Romero as the creative genius behind id's earlier games, but it's Tom Hall who was the brain behind Commander Keen and Wolfenstein 3D. He is mostly responsible for those games' charm and wit, and when he left id's games became decidedly darker and grittier.

  8. #38
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by NeoVamp View Post
    a bit off? you could have slapped another title on that movie and nobody would have ever known.
    That pic's great.

    Yeah, pretty silly premise... Still, as a generic action-scifi movie it was decent. (they could have done a lot worse as far as VG movies go...)

    That said, I think the premise of the original Doom would have made for a better storyline, particularly with the greater blend of supernatural ans sci-fi/action. (whether or not they had a single main character or not, like the game; scinetists opening a portal to Hell on Mars -or its moons rather, is pretty cool)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  9. #39
    Outrunner GriskaGyoran's Avatar
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    I must argue that the story of DOOM3 was actually quite good, however the gameplay was lacking in the "action" department.

    The movie was a mess, much like the DOOM novels back in the 90s. They started off quite good, and then turned into garbage 1/3rd of the way through.

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