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Thread: How would you PWN a SNES fanboy?

  1. #136
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Quote Originally Posted by 5233 View Post
    And yes, alot of SNES games used overly bright colors. Compare SNES Ghouls 'n Ghosts with the Genesis one. The Genesis one is more detailed and has a darker look to fit the theme.
    Seriously? I've always found Super Ghouls 'N Ghosts to be way more detailed, almost a generational leap. Although many Genesis games have nicer more vibrant colors than many SNES games, which seem to usually use bland/pale colors, the GnG games are one of the exceptions-







    I think you'd only pwn yourself as being blindly biased.

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    Quote Originally Posted by jimpoleshuk View Post
    You might call me a fan boy but I don't have anything against Genesis. Nor have I ever thought SNES was better then Genesis.

    The Only two things I might mention is:

    1) Larger Library of RPGs. Yes, I know Genesis has them too, just fewer of them. However, I've never gotten into the CDs

    2) Better resale value.

    BTW My favorite game of all time (any system) is Phantasy Star IV
    That's kind of a moot point though. The only reason for the high price of the SNES is the fanboy following because they are misinformed about what the Genesis has to offer. I think most of this stemmed from the fact that at the time most people learned about games from video game magazines and the only way the game was represented was through screen shots. If you look at a Genesis game vs. an SNES game through screen shots, the SNES game will usually appear to be higher res, etc. However, once you play them, you will usually find more frames of animation and smoother gameplay on the Genesis with higher movement complexity, quickly making the small increase in graphical sharpness on the SNES a minor point.

    Another reason the Genesis stays cheap is its ungodly reliability. I've seen Genesis systems survive a fall off of a 10 foot high shelf onto concrete and still work just fine. I wouldn't fully say the Genesis didn't hold its value either. Genesis consoles seem to hover consistently at $20 and SNES systems around $50. So, technically, both pretty much keep their value and the Genesis is cheaper to get into. I could get a Genesis and a small library for the price of a working SNES alone.

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    Grandmaster's Reckoning ESWAT Veteran Knuckle Duster's Avatar
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    Quote Originally Posted by Black_Tiger View Post
    Seriously? I've always found Super Ghouls 'N Ghosts to be way more detailed, almost a generational leap. Although many Genesis games have nicer more vibrant colors than many SNES games, which seem to usually use bland/pale colors, the GnG games are one of the exceptions-







    I think you'd only pwn yourself as being blindly biased.
    Regarding Ghouls n Ghosts. and Super Ghouls n Ghosts.

    Doesn't SGnG use a double jump and remove the option of shooting 'UP'? (It's been a long time since I've played SNES)

    Wouldn't that be a fair argument for a 'game changer' when attempting to compare the two?

  4. #139
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Most SNES games did not use all 256 colours anyway, this was usually reserved for digitized graphics/photos only.
    It's not 256 colors, it's all 16 sub palettes (referring to mode 1). 8 for sprites and 8 for BG layers. Minus transparency, most games over the 100+ color count are using close to all 16 subpalettes.

    o Maximum onscreen objects (sprites): 128 (32 per line, up to 34 8x8 tiles per line).
    o Maximum number of sprite pixels on one scanline: 256.
    32 objects or 34 8x8 cells. That's 272 sprite pixels a scanline. Given a 256 pixel wide display, that's more than the display width. In comparison, the TG16 and the Genesis are limited to the screen width. (The SuperGrafx, i.e. a TG16 version 1.1, being an exception with 512 sprite pixels per scanline regardless of the resolution).

    Not to mention other posted specs that are wrong for both Genesis and SNES.

    Anyway, what's the point of posting specs if you don't really understand them? Also the fact you don't know further details about the system in which the specs are relative to.



    Black Tiger: Yeah, I was wondering what he was getting at. I was thinking of posting some screen shots too.

  5. #140
    Rebel scum Shining Hero MrMatthews's Avatar
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    Quote Originally Posted by Black_Tiger View Post
    Seriously? I've always found Super Ghouls 'N Ghosts to be way more detailed, almost a generational leap. Although many Genesis games have nicer more vibrant colors than many SNES games, which seem to usually use bland/pale colors, the GnG games are one of the exceptions-



    I think you'd only pwn yourself as being blindly biased.

    I think he got the games mixed up. Super Ghouls 'N Ghosts is one of the best-looking games on the SNES.

  6. #141
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    Quote Originally Posted by Black_Tiger View Post
    Seriously? I've always found Super Ghouls 'N Ghosts to be way more detailed, almost a generational leap. Although many Genesis games have nicer more vibrant colors than many SNES games, which seem to usually use bland/pale colors, the GnG games are one of the exceptions

    I think you'd only pwn yourself as being blindly biased.
    Not that I agree or disagree with your discussion, but those SNES shots are not emulator stretched (they should both be the same screen shape but the SNES pictures are square) so I think that means that the emulator is condensing all the pixels together to fit the monitor screen, this means that the SNES pictures look slightly more detailed than the real thing should, as the pixels should be further apart from each other on the horizontal axis.

    That could be me talking crap though so if anyone knows better feel free to correct me.

    Quote Originally Posted by tomaitheous View Post
    Yeah, I was wondering what he was getting at. I was thinking of posting some screen shots too.
    Maybe he was just talking about the resolution, the MD's resolution should be higher shouldn't it?

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by jesus.arnold View Post
    Not that I agree or disagree with your discussion, but those SNES shots are not emulator stretched (they should both be the same screen shape but the SNES pictures are square) so I think that means that the emulator is condensing all the pixels together to fit the monitor screen, this means that the SNES pictures look slightly more detailed than the real thing should, as the pixels should be further apart from each other on the horizontal axis.

    That could be me talking crap though so if anyone knows better feel free to correct me.

    Maybe he was just talking about the resolution, the MD's resolution should be higher shouldn't it?
    Resolution alone doesn't make detail. And doing a proper screen scaling for both pics (because the Genesis pics are not scaled either), doesn't reduce the detail of the original image. Just look at those pics, it's not hard to see the detail between both of them.

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    Quote Originally Posted by tomaitheous View Post
    Resolution alone doesn't make detail. And doing a proper screen scaling for both pics (because the Genesis pics are not scaled either), doesn't reduce the detail of the original image.
    But surely if you made pixels further and further apart from each other the image would slowly get fuzzier?

    Quote Originally Posted by tomaitheous View Post
    Just look at those pics, it's not hard to see the detail between both of them.
    Yeah I know I'm not debating that the SNES game looks better (though to be fair the SNES game is a sequel specially made for SNES and the MD game is a much older arcade port anyway so it's hardly surprising which looks better), just that the pictures aren't perfect for showing the difference in quality, also the pictures are quite small too.

  9. #144
    Real Gamers Wear Monocles Master of Shinobi mick_aka's Avatar
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    How would you PWN a SNES fanboy?
    I wouldn't because:

    a) It's not 1993 anymore and...

    b) I'm not 15 anymore.

    c) Life's too fucking short.

    Can people not just look back nostalgically and credit the merits of both consoles without getting into this 15+ year old big dick contest.

    ...the SNES had the huge cock, but the Genny had a massive big hairy set of balls, end of.


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  10. #145
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by jesus.arnold View Post
    But surely if you made pixels further and further apart from each other the image would slowly get fuzzier?
    In an emulator, sure. But a TV (analog) has an infinite amount of horizontal resolution (theoretically). So it can show "square" pixels of different dot clocks VS a fixed display scaling like emulators or an LCD monitor/tv. Not to mention a stock SNES has incredible detailed output VS a stock Genesis. SNES via svideo looks almost like RGB on my HD set.

    Yeah I know I'm not debating that the SNES game looks better (though to be fair the SNES game is a sequel specially made for SNES and the MD game is a much older arcade port anyway so it's hardly surprising which looks better), just that the pictures aren't perfect for showing the difference in quality, also the pictures are quite small too.
    Black Tiger isn't debating GnG and SGnG. He's correcting the one guy that said GnG on the genesis was more detailed and darker palette. Regardless of the gameplay mechanics, sound, etc. SNES SGnG has more detail than Genesis GnG. And judging from those pics, the Genesis GnG is brighter actually (not darker like stated).

  11. #146
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    Quote Originally Posted by tomaitheous View Post
    Not to mention a stock SNES has incredible detailed output VS a stock Genesis. SNES via svideo looks almost like RGB on my HD set.
    A stock SNES through S-Video/RGB looks fuzzier and less defined compared to the Mega Drive through RGB I know as I've checked on my 32" TV, the difference is very clear and easy to notice.

  12. #147
    Mastering your Systems Shining Hero TmEE's Avatar
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    SNES has quite soft RGB, probably because of the poor choice of transistors used in the video amps...

    Click for full size

    EDIT: scanlines are awesome
    Last edited by TmEE; 08-23-2009 at 07:06 PM.
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    Outrunner the.importer's Avatar
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    Why are people fighting the 16bits war in 2009 ???

    As much as I love the Genesis and Dreamcast, SEGA clearly lost and is now making games for their former competitors.

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by TmEE View Post
    SNES has quite soft RGB, probably because of the poor choice of transistors used in the video amps...
    Actually, for a non-monitor RGB set - that's pretty sharp edges for rise/fall. Better than an LCD or fixed res with filtered scaling.



    But you know, my US SNES with svideo on my HD CRT is sharper than that. I'll post some pics sometime. (I *really* need to get a svideo mod for my Genesis. Damn...)

  15. #150
    Mastering your Systems Shining Hero TmEE's Avatar
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    That image by no means is sharp, MD PWNs it instantly aswell as any other RGB capable system I have.
    S-Vid has this lovely sharp look only on contrasting colors (and if too ocntrasting, something called "smearing" will become evident), but colors of same type (i.e blues, reds) all look blurred together :/
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