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Thread: How would you PWN a SNES fanboy?

  1. #91
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by jesus.arnold View Post
    Really? I thought I'd seen options for this sort of thing once, as well as removing sprite limits and such, either way it can be plainly seen that the guy's removed collision detection so maybe that's one of the reasons why the game is running better.
    The reason why collision detection isn't there, is because he's playing the game using a game genie code. He's using the code so he can show the game's levels. The code doesn't make the game run smoother than it actually does, and I don't know of any game genie code that will.

    You can check out his comments in the direct link.

    http://www.youtube.com/watch?v=i50rtQsufLk

    Quote Originally Posted by Da Shocker
    Tweak the hardware WTF.
    Tweak what the hardware can do through software.

    C-64 programmers were notorious for finding ways of taking the limited sound channels of the C-64 and creating extra channels through software cheats, much like how tuners could make an Acura Integra perform like a Ferrari in the quarter mile by changing the programming of the fuel injection/cooling system.


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    –noun
    Last edited by gamevet; 08-14-2009 at 03:17 PM.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  2. #92
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    Quote Originally Posted by gamevet View Post
    The reason why collision detection isn't there, is because he's playing the game using a game genie code. He's using the code so he can show the game's levels. The code doesn't make the game run smoother than it actually does, and I don't know of any game genie code that will.
    Surely using a Game Genie to bypass certain program operations might free up cpu power? I honestly don't know enough tech stuff to know.

    Either way I'm merely conjecturing as to why the game is running without slowdown, seeing as I know the game slows down regularly as I own the real thing.

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    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by jesus.arnold View Post
    Surely using a Game Genie to bypass certain program operations might free up cpu power? I honestly don't know enough tech stuff to know.

    Either way I'm merely conjecturing as to why the game is running without slowdown, seeing as I know the game slows down regularly as I own the real thing.
    I've yet to find a SNES emulator (or any other system emulator) that will make a game run smoother than the real game. Sure, you can run an emulator that will double the speed of a game, or slightly speed it up, but the software will still have the hiccups that occured on the real hardware. If anything, the emulator will usually create problems not found with the actual hardware and in some cases, won't run the program at all.

    The game genie basically changes a line of code, like that of collision detection, and changes a value from a 1 to a 0 (possibly even removing the line altogether), or something to that effect. It doesn't make a game run smoother and in some cases, it actually makes a game crash, or run at less than the desired level it was intended to run. If galoob found a way to make a game run better than the actual developers, that would be a first.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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    Quote Originally Posted by gamevet View Post
    It doesn't make a game run smoother
    So basically what you're saying is that if you used a Game Genie to remove all the enemy sprites and backgrounds the game would still slow down in the exact same places?

    Surely if the cpu no longer has to calculate collision detection it would at least free up some amount of power before it hits it's limit and has to slow the game down?

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    I've never seen an emulator that could eliminate the slowdown software created on real hardware. I have seen emulators that allow you to run the game faster than it was intended, but the slowdown moments would still show up.
    There was this one isometric shooter on the Genesis that runs alot slower on the real hardware but ran much more smoothly on emulation. I can't remember the name of it, but if I find it I'll let you know, unless you are aware of which one it is that I'm talking about.

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by jesus.arnold View Post
    Surely using a Game Genie to bypass certain program operations might free up cpu power? I honestly don't know enough tech stuff to know.
    Most likely not. It's usually not as simple as "turning off" the collision detection for the main char/ship, but to specify a value in ram or rom to return a specific value (be it true or false or a value range). Game Genie devices don't give you a whole lot of slots(number of entries) to work with.


    Either way I'm merely conjecturing as to why the game is running without slowdown, seeing as I know the game slows down regularly as I own the real thing.
    Yeah. Could very well be the emulator. It's possible that the emulator isn't emulating all the delays of the real system (like the work ram wait states), etc. Thus, less or no slow down - but without running faster normal because games are 99.9999% timed to the refresh period. Most emulator authors try not to speed up cpu emulation because there will always be games that rely on strict timing of the real system or they break. The old way of doing emulation was to identify problem roms and apply hack code to get it to run. The new school of thought, since we have much faster systems now, is for extreme cycle accuracy. Even Fusion isn't entirely cycle accurate (wouldn't surprise me if it still employed hacks for some games). And the only accurate SNES emulator that I know of is Bsnes (zsnes is full of hacks and unaccurate emulation).

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    Quote Originally Posted by 5233 View Post
    There was this one isometric shooter on the Genesis that runs alot slower on the real hardware but ran much more smoothly on emulation. I can't remember the name of it, but if I find it I'll let you know, unless you are aware of which one it is that I'm talking about.
    Viewpoint, perhaps?

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    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Viewpoint is the only isometric shooter on Genesis that I know of (unless you count Skeleton Krew or something). But when I play it on an emulator it runs just as slow.


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    Langrisser/Warsong. No strategy RPG comes close, not even decades later.

    Only Sega's own Dragon Force can compare for epic battles.

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    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
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    I'd show them NES emulated on the Genesis.
    Didn't Japanese Sega Megadrive programmers use to do this just for the sake that it could easily be done. Emulate Nintendo to play some NES games off the Megadrive. I bet had Sega allowed them to continue with this they probably would have been able to emulate the SNES on the Genesis.

    So I'd pwn a SNES fanboy showing how Super Mario World can run well emulated on the Genesis.
    "Fires of purgatory, coalesce and incinerate my enemies."

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by gamegenie View Post
    I'd show them NES emulated on the Genesis.
    Didn't Japanese Sega Megadrive programmers use to do this just for the sake that it could easily be done. Emulate Nintendo to play some NES games off the Megadrive.
    Hehe, no. The 7.67mhz 68k isn't fast enough to emulate the 1.79mhz 6502, let alone all of the video and audio hardware.

    I bet had Sega allowed them to continue with this they probably would have been able to emulate the SNES on the Genesis.


    So I'd pwn a SNES fanboy showing how Super Mario World can run well emulated on the Genesis.
    Why not "pwn" them by showing it running on an NES (that SMW pirate cart for NES looks pretty decent actually)?

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    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by tomaitheous View Post
    Hehe, no. The 7.67mhz 68k isn't fast enough to emulate the 1.79mhz 6502, let alone all of the video and audio hardware.
    Yuji Naka programmed an NES emulator for the Mega Drive.


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    Yu Suzuki programmed a Neo Geo emulator for the Mega Drive.

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    Then he killed a man in Reno just to watch him die.

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    Quote Originally Posted by tomaitheous View Post
    Hehe, no. The 7.67mhz 68k isn't fast enough to emulate the 1.79mhz 6502, let alone all of the video and audio hardware.
    True, but utilizing the VDP and Z80 directly might help. And you can do amazing things with assembler.

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    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

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