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Thread: Genesis and SNES, which had better version of a game?

  1. #121
    Road Rasher genesisguy's Avatar
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    Of the games I own and have compared.

    SNES > GENESIS
    Turtles in Time beats out Hyper Stone Heist
    Sunset Riders
    Zombie Ate My Neighbors
    Adventures of Batman and Robin

    GENESIS > SNES
    NHL '94
    The Strike series
    SF2

    Neither console is better than the other. Both are needed and I can't understand the hatred for one if you love the other. When I was younger I was a Genesis fan boy, but now I'm a 16-bit fan boy.

  2. #122
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by tomaitheous View Post
    That's not mode 7 in Axelay.

    The enemies or the backgrounds?
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  3. #123
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by gamevet View Post
    The enemies or the backgrounds?
    Either. Sprites are not part of mode 7 scaling/rotation. This no hardware for it on sprites. And the background isn't mode 7 either. Mode 7 *can't* have two overlapping BGs. That "roll" effect is just a simple hsync/scanline effect. Doable on the Genesis/SNES/PCE/SMS/etc. Matter of fact, Chris Covell did a demo if the first level boss of Axelay on the SuperGrafx. To run the demo in Mednafen emulator, rename the .pce extension to .sgx

  4. #124
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    Zool = Genesis
    Alien 3 = Genesis
    Robocop 3 = ? (faster on the Genesis, better graphics on the SNES...I give it to Genesis personally)
    Radical Rex = ??? (would like to know, Sega CD, Genesis, or SNES)
    Animaniacs = Genesis
    Tiny Toon Adventures = Genesis
    MK1 = Genesis (plays more like the arcade version, not counting the blood...SNES has better graphic, and Genesis has better music, but SNES has the arcade's music, and more sound effects)
    MK2 = 32X (arcade perfect gameplay, but is missing the Tree's moans, and the sound effects of one of the stages lightning strikes)

    ZAMN...I prefer the Genesis version.
    You get to see your radar the whole time, you get full use of your television, and IMHO the graphics are clearer, though not quite as detailed on the character selection screen...certain sound effects are lower quality, but music quality actually seems improved on Genesis.

    Batman Returns = ? I would think Sega CD
    Beavis and Butthead = Genesis by far
    Smash TV = Super Nintendo by far
    Jurassic Park = Super Nintendo by far (though IMHO Genesis has some cooler features and much more realistic graphics...SNES got way the way better game)
    Syndicate = Sega CD by far
    The Lion King = Genesis (SNES has too many glitches, and the second level is really a bitch because of them)
    Aladdin = Genesis

    SF2CE (Gen...includes Turbo) vs. SF2 Turbo (SNES, includes CE) = ??? (IMHO Genesis on this one)
    SSFT2 = ??? (IMHO SNES on this one...so hard to call for both of these though)

    Adventures of Batman and Robin = Genesis
    Sega CD is just a crappy car game, SNES feels like a flash game with bad hit detection...Genesis version is really cool...
    Not a hard choice.
    Genesis version's fault is that the bosses take way too long to kill...IMHO

    The Lost Vikings = SNES

    Sunset Riders = ??
    SNES version is more like the arcade.
    Genesis basically got Sunset Riders 2: The New Levels. The hookers aren't censored either, like in the SNES version.
    I prefer the Genesis one, but I'm bias because of the hookers.

    I love this topic.
    I enjoyed Hyper Stone more than Turtles 4...but I haven't played either in forever, so don't know which is better.

    Can someone check the Spiderman games for me????

    Genesis got the best X-men game in Clone Wars
    Last edited by PimpUigi; 09-15-2009 at 11:14 PM.


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  5. #125
    Hero of Algol kool kitty89's Avatar
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    A lot of those (including Aladdin) are unrelated games.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  6. #126
    Raging in the Streets Aarzak's Avatar
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    Quote Originally Posted by tomaitheous View Post
    Either. Sprites are not part of mode 7 scaling/rotation. This no hardware for it on sprites. And the background isn't mode 7 either. Mode 7 *can't* have two overlapping BGs. That "roll" effect is just a simple hsync/scanline effect. Doable on the Genesis/SNES/PCE/SMS/etc. Matter of fact, Chris Covell did a demo if the first level boss of Axelay on the SuperGrafx. To run the demo in Mednafen emulator, rename the .pce extension to .sgx
    You can see the "Axelay effect" done on Genesis during the Special Stages in "Sonic 3D Blast".

    I also used to think that Axelay's vertically scrolling stages were done in Mode 7, and of course the gaming media thought so as well.

    Although in Stage 3, there is a brief scene where there's TWO layers of the "Mode 7" background overlapping. Have any idea how that's done Mr. Tom Atheist?

    2:20 in the video


  7. #127
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    Quote Originally Posted by kool kitty89 View Post
    A lot of those (including Aladdin) are unrelated games.
    Title vs title
    : )
    That's the way multiplatform works.

    Still the same basis.
    Graphics, SFX, Music, Game Play, and of course Presentation.

    In fact, it'd be really awesome if someone could get me a list of the game titles that the Genesis and SNES had in common, so I could go through the whole thing and play both versions.


    Quote Originally Posted by Rusty Venture View Post
    It's not "I like big boobies, where's a pic of Jennifer Love Hewitt!" it's "I like big boobies, and this Sonic character has them. Score!!"

  8. #128
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Quote Originally Posted by Aarzak View Post
    You can see the "Axelay effect" done on Genesis during the Special Stages in "Sonic 3D Blast".

    I also used to think that Axelay's vertically scrolling stages were done in Mode 7, and of course the gaming media thought so as well.

    Although in Stage 3, there is a brief scene where there's TWO layers of the "Mode 7" background overlapping. Have any idea how that's done Mr. Tom Atheist?
    The Wonderswan port of FFIV uses the same effect for the airship mode. Since the effect is "warping" a background/tile layer, to have two layers of the effect would simply mean using the effect on both layers. No different than if you told Thunder Force III to use that wavy effect from the "Gorgon" stage on the midground layer as well.

    That demo by Chris Covell includes PC Engine roms that do the effect on a single layer, since the PCE only has a single background/tile layer. Since the SuperGrafx has two sets of PCE layers it just uses the same effect for each bg/tile layer.

  9. #129
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by Aarzak View Post
    You can see the "Axelay effect" done on Genesis during the Special Stages in "Sonic 3D Blast".

    I also used to think that Axelay's vertically scrolling stages were done in Mode 7, and of course the gaming media thought so as well.

    Although in Stage 3, there is a brief scene where there's TWO layers of the "Mode 7" background overlapping. Have any idea how that's done Mr. Tom Atheist?

    2:20 in the video
    Ohh, that's the level CCovell did in his demo. Level 3.


    It's just two BG layers. No mode 7. Mode 7 allows you to scale on X and Y axis. But using a hsync interrupt, you can scale the BG layers on the Y axis manually. You can do it on any of the BG layers independently, you're not restricted to all of them at once or only just one of them. And that's what Axelay is doing there, scaling both BGs on the vertically manually via hsync and tilemap repositioning.

    <- Vertical scaling on the lower half of the image. Supposed to be vertical squish roll off of a large body of water reflecting the far background. Reverse draw, vertical scaling, palette change. When the top half moves, the bottom half is directly effected. Anyway, same method. The vertical scaling thing.

  10. #130
    Mastering your Systems Shining Hero TmEE's Avatar
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    Zero the Kamikaze Squirrel and Aero the Acrobat 2 sound nicer and look slightly better on the SNES, but gameplay is superior on the MD because of higher res and better response.
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  11. #131
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    Games better on SNES:
    Most stuff by Konami and Capcom.
    Any game that Probe handled on MD.

    Games better on MD:
    Most EA games.
    Most STG games

    etc.
    New user who wants access to the forum? PM Melf!

  12. #132
    Outrunner Wesker's Avatar
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    Most Virgin games are also better on the Mega Drive.
    http://www.sega-16.com/forum/image.php?type=sigpic&userid=154&dateline=15683853  53

  13. #133
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    Did anyone mention Joe and Mac yet? its funny that I forgot to mention it myself actually as I went through both versions ages ago for my site, Joe and Mac on SNES is a horrible rushed mess, its very much at the level of shoddyness that the Mega Drive version of Sunset Riders is at.

  14. #134
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by tomaitheous View Post
    Either. Sprites are not part of mode 7 scaling/rotation. This no hardware for it on sprites. And the background isn't mode 7 either. Mode 7 *can't* have two overlapping BGs. That "roll" effect is just a simple hsync/scanline effect. Doable on the Genesis/SNES/PCE/SMS/etc. Matter of fact, Chris Covell did a demo if the first level boss of Axelay on the SuperGrafx. To run the demo in Mednafen emulator, rename the .pce extension to .sgx
    Wouldn't it be easier to do it through mode 7 though? The background effects look identical to those of the airship stages in Final Fantasy on the SNES, minus the rotation.



    You're the only person I've heard call the effects in Axelay something other than mode 7. I believe Axelay was made the way it was, because a lot of developers messed with mode 7 effects early on with the SNES. Contra III was one example, as was F-Zero and Castlevania IV.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  15. #135
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by gamevet View Post
    You're the only person I've heard call the effects in Axelay something other than mode 7. I believe Axelay was made the way it was, because a lot of developers messed with mode 7 effects early on with the SNES. Contra III was one example, as was F-Zero and Castlevania IV.
    It doesn't really look much like mode 7 though... Mode 7 is just a 128x128 pixel, textured tile (or 2 tiles iirc) that can be scaled and rotated, but not distorted.

    Axelay looks like a warping raster effect with some scaling, kind of like some Amiga stuf.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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