I think some of the multiplatform (and semi-multiplatform like TMNT) games could have gotten more love, but I never felt the Konami exclusives were rushed or inferior.
I think some of the multiplatform (and semi-multiplatform like TMNT) games could have gotten more love, but I never felt the Konami exclusives were rushed or inferior.
I'm talking purely aesthetically here; the colour use in Contra HC could have been better, that's all. The rest of the game is just as good as Contra III at the very least.
Vampire Killer has some issues with graphics in parts of the game IMO, it definitely isn't as polished as SCIV. I would put that down to budget/time constraints myself. This is amplified when juxtaposed against the parts of the game that have all the clever software effects going on, it just comes off as a bit unbalanced in that area.
I won't reopen the can of worms regarding which plays best, I think we've seen enough of that in the past few months![]()
Contra HC has pretty good colour usage everything considered, the problem is that it uses very dark blues and boring greys a lot of the time (which don't look all that great on the genesis). It's a stylistic problem more than anything.
Castlevania Bloodlines is not like that, there are places where they clearly used whatever colours they could fit on the palettes. It also has clearly rushed aspects like buggy positioning on the stairs.
I'd love to own Sunset Riders on the Genesis. I played the SNES version at my buddy's house not too long ago and liked it. I've been listening to the arcade version's OST for years and the SNES music just doesn't do it for me. When I tried the game out in fusion I was amazed at how close it sounded to the arcade, so that alone makes me want to own it.
Yeah, a lot of SCV4 feels like filler, like all those short segments in the beginning or middle of levels where you go through a brief area with new graphics and music. It starts to drag around the 4th or 5th level. Bloodlines, otoh is a little short for my liking. There's more locations in Europe that could make for interesting levels, like London bridge or the mosque of Cordoba or the Kremlin.Eh, I think that can be argued. There's a lot of fat that could be cut from the middle of that game.
Last edited by zetastrike; 06-26-2014 at 01:37 PM.
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
I think overall the Genesis usually did a better job of sounding closer to the arcade cabinets than the SNES.
Which makes sense considering the early Genesis used a Yamaha YM2612.
Last edited by Obviously; 06-26-2014 at 01:40 PM.
Hey, Turtles in Time was one of the first games I have a memory of playing when I was a toddler. I never played HH much until my sophomore year of college. I still think that HH sounds glorious and more "right", like the arcade. I can't listen to the SNES Turtles in Time OST anymore. I hear it and think "ick".
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
The genesis was always going to sound closer to what we hear at the arcade because it was using similar sound processors. I freaking love how the Genesis sounds, goddammit... I love it so hard...
It does get annoying... I also hate the "Wow, that's pretty good for the crappy genesis soundchip" bit. I mean, you say that in videos for like... 50 different games, and you can't tell that maybe your initial perception was wrong? Some people like to remain ignorant I guess.
What's really interesting is that the sound of the Genesis SHOULD be what people remember. It was the quintessential sound of 4th gen gaming. It's different than the PCE and SNES in that it leaned more on creating the sounds on the synth rather than going with digitized libraries. The PCE moved onto the CD quality stuff, and SNES was all about god-awful digitized samples and what not. The PCE (and sega cd for that matter) were just a bridge to full on real audio recordings/ ost's for games, while the SNES really became, to me at least, a weird place between game music, and composed soundtracks. The Genesis sounded like a video game is supposed to sound. Like a machine emulating sounds and spitting out wonderful noises that became amazing compositions.
FM-Synth it just wonderful.
Mystic Defender - It was the first game I bought for my Genesis in 1990. I still play it today, it's such a great game!
To me Mystic Defender and MUSHA are the best games on the Genesis.
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