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Thread: NES on an LCD HDTV, ouch!!!

  1. #46
    ICE HOCKEY BY ACTIVISION! The Sports Guy's Avatar
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    Yeah, I noticed that most systems earlier than PS2/PSX look like absolute garbage, especially on my set up with an RF adapted Genesis on a 32" LCD HDTV.

    But, the games are still fun.
    Sega-16's Resident Sports Authority. Chief Heckler of the Midwest.

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  2. #47
    Outrunner the.importer's Avatar
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    I got an even better solution now. After I returned the TV Tuner card, I stopped myself from buying something else. I said to my self that if something in between is all that is needed in order to fix the issues I've been having, then perhaps I got something at home that could help me and indeed, there was.

    When I bought a PVR for my parents last Christmas, they gave me their old DVD Recorder that they were using to record shows. Now I haven't used it because I don't watch TV that much and if I ever miss something, I'll just torrent it, but anyway, this unit allows me to plug Composite, Coaxial and S-Video and output it to anything else including HDMI.

    So I hooked everything up and guess what, it works. My NES 2 doesn't display any glitches now and my friends NES Front Loader looks even better with AV cables, so I'll have him modify my NES 2 to have AV cables next week or so. My other systems also look better and the trick is to output in 480p on the DVD Recorder and not 720p or 1080i (which is probably what my TV tries to do with these old systems).

  3. #48
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Modern LCDs have their issues with 1080i anyway. I heard it's a format used for older CRT based HDTVs that could do 540p/1080i.

    Anyway, sounds like you found the perfect solution for your problems ! - I'd love to have a screenshot of 1. Genesis directly hooked up via Composite AV, and 2. Genesis in 480p via DVR's HDMI.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  4. #49
    Hero of Algol kool kitty89's Avatar
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    I just noticed our little 15" SD Phillips LCD filters out some RF noise, the lines and static are far less visible in the Genesis's RF output compared to our Sanyo SD CRT.
    Also, I'm almost positive it specifically supports 240p as there is a distinct difference in the appearance of 480i vs 240p, specifically I compared the split screen mode in Sonic 2 and noticed a small amount of flicker along the lines (almost like real interlacing would have, not really bothersome, but noticable), with the main game not showing any such flicker and looking fine. (the main difference between a real CRT SDTV being the lack of gaps between scanlines)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  5. #50
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    I just noticed our little 15" SD Phillips LCD filters out some RF noise, the lines and static are far less visible in the Genesis's RF output compared to our Sanyo SD CRT.
    Also, I'm almost positive it specifically supports 240p as there is a distinct difference in the appearance of 480i vs 240p, specifically I compared the split screen mode in Sonic 2 and noticed a small amount of flicker along the lines (almost like real interlacing would have, not really bothersome, but noticable), with the main game not showing any such flicker and looking fine. (the main difference between a real CRT SDTV being the lack of gaps between scanlines)
    A quick test to see if it supports 240p60 is to look for any 60hz cycling/blinking. Maybe a shadow of a character at its feet in a fighting game, etc.

  6. #51
    Master of Shinobi Kollision's Avatar
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    Quote Originally Posted by QuickSciFi View Post
    Why not just get a separate CRT unit for retro games instead? It can still be compact enough to fit in your gaming room, yet sly enough to pull-off a cool looking retro TV stand with all your retro game consoles on the side of your HDTV.
    Holy shit, you just described my game setting!!!


  7. #52
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    Quote Originally Posted by Kollision View Post
    Holy shit, you just described my game setting!!!

    vents...blocked...


    ...suffocating hardware...

    ...disc drive...failing...fast....aarrrgggghhhh!

  8. #53
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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