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Thread: Wii price drops to $199 this weekend.

  1. #151
    Hero of Algol kool kitty89's Avatar
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    Also, I noticed some of the emulation is off on VC games, while some things are blatent, like Commodore 64 stuff, there are some problems with more coomon things like Genesis titles. I noticed the ring sound is slightly off pitch while playing Sonic 3, and the spindash significantly so, probably not something the average gamer would notice, and nothing as bad as th eaudio problems on some clone systems (and model 2 consoles), but it did annoy me one I noticed it.
    Of course the games are all in 480i/p not original resolution as I noted already, plus there're the issue of the controller. (d-pad in particular, with Classic controller being the best bet, but still not ideal)

    Edit:
    Quote Originally Posted by Christuserloeser View Post
    Well, the Wii is a GC. It also is a N64, and a SNES, and a NES, and a Mega Drive / Genesis, and a Neo-Geo, and a PC-Engine / TG-16, and a Master System, and a C64, plus it has WiiWare stuff like Contra ReBirth. Of all of this generation's consoles it has by far the best selection of games - because it potentially replaces two billion other consoles.

    Of course if you, like me, own some of these systems already, it looses quite a bit of its appeal, but no modded Xbox nor dedicated emulation PC replaces its N64 and GC compatibility.

    And then there also are Nintendo's Wii games - like Paper Mario or New Super Mario Bros.

    I don't really get it. The Wii's a wet dream of a retro gamer, yet people keep complaining.
    The problem is, only GC titles are directly supported by the original media and with real hardware compatibility, along with controllers and memory cards. The emulation is sometimes questionable, and in th ecase of newer systems (ie N64) not emulation at all, but ports, just like OOT/Master Quest on GameCube.

    On top of that many of th eprices are rather unreasonable for VC games, while it would make sense to make more popular/desirable games a bit more expensive, they're too high across the board, so much so that some are even cheaper to buy in the original format. not to mention the hastly the limited 512 MB of flash imposes, with frequent deleting necessary to make room for anything new. (either backing it up to SD or wiping the games completely and having to download again later -albeit for free)


    If it really was backwards compatible with real hardware, with similar (or greater) quality to that of the original hardware, and using the original media (even if a cart adaptor accessory was required), that would be very cool, but it's not the case, so we'll be keeping the N64 and SNES set up along side the Wii. (which of course doubles as GC, and sits in place of where the GC had been in out entertainment center)


    One thing I'm both looking foreward to and am aprehensive about is a possible Star Fox Wii game, mainly on the issue of controls after what happened with the DS game.

    Edit: plus there's quite a lot of games unavailable, even common ones like Star Fox. (SNES)
    Last edited by kool kitty89; 09-27-2009 at 03:17 AM.
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  2. #152
    Master of Shinobi sketch's Avatar
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    And it's a retro gamer's wet dream only if you're into Nintendo software, which I'm not. I recognize it as well made software, but it doesn't suit my personal taste. It never has (and I've tried on multiple occasions).

    Also, the emulation I tried (Gate of Thunder) seemed quite different from the original game. I'm not big on emulation in general, and my limited VC experience didn't really change my mind.

  3. #153
    Hero of Algol kool kitty89's Avatar
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    Even if you're into Nintendo it's not that great in some cases. Star Fox is one of my favorite SNES games and it's not on VC (due to a dispute with Argonaut software iirc), not that that matters so much as I can play it on my SNES, but still. Although a release of Star Fox 2 would be really cool, and that could have been a significant feature of VC, allowing (nearly completed or even completed) unreleased games to be officially released. (in which case emulation is pretty much the only option, though in some cases there are beta carts and some homebrew carts, in SF2's case canabalized from other SFX-2 games)

    Now that I think of it, Star Fox 64 on VC lacks rumble, WTF? That was the premier game for the N64 rumble pak!
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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