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Thread: Did you die a little on the inside when SEGA began to release games for the gamecube?

  1. #16
    Hero of Algol kool kitty89's Avatar
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    No, I just was just glad to be able to get games like Sonic Adventure and A2 on GameCube, my family was pretty much Nintendo only in terms of consoles, but we'd also liked several Sega titles, particularly a few Sega PC releases. (being rather PC oriented in addition to Nintendo consoles) So yeah, I thought it was pretty cool, in retrospect it was a bit ironic with the whole 16-bit wars, but really, by that point Sony was a much bigger enemy than Nintendo had ever been.


    Quote Originally Posted by Christuserloeser View Post
    No, GameCube was my post-Dreamcast choice as well.

    I was (and still am) EXTREMELY pissed that goddam Peter Moore sold more than a dozen games exclusively to Microsoft for their Xbox. Stuff like Shenmue 2 (in the US), Panzer Dragoon Orta (that one hurt the most), JSRF, Gun Valkyrie, etc. pp. should have been released for Dreamcast - or at least for all consoles.
    Yeah, that should all have been multiplatform... From a buisness standpoint it would have made the most sense to focus on the PS2, but that wasn't necessarily the eaisiest platform to port to (plus it had some limitations in areas the DC didn't, so some conversions could look worse), and of course that was the console that killed the DC. (and how freindly was Sony to Sega as a 3rd party anyway?)


    At least they should have been on GC and Xbox. Odd that some games were one or the other though, some games only on Xbox, some only GC, somethimes with a PC port as well, but not too many full multiplatform titles.
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Yeah, that should all have been multiplatform... From a buisness standpoint it would have made the most sense to focus on the PS2
    I always chalked it up to Sega being a little pissed with Sony. Losing to the PSX and PS2. I kinda liked that GC had some exclusives from Sega. I didn't like the XBOX and really didn't want to buy a PS2 (I eventually did). Sega and Nintendo, up against the other guys. That would have been nice. GC had such a promising future when it first came out.

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    Rebel scum Shining Hero MrMatthews's Avatar
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    I agree with Tomaitheous - I think it makes more sense for Sega to team up with Nintendo because of their history. I'm glad that they are giving the Wii some much-needed exclusives (although none of them have been exactly "system sellers")

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    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by tomaitheous View Post
    I always chalked it up to Sega being a little pissed with Sony. Losing to the PSX and PS2. I kinda liked that GC had some exclusives from Sega. I didn't like the XBOX and really didn't want to buy a PS2 (I eventually did). Sega and Nintendo, up against the other guys. That would have been nice. GC had such a promising future when it first came out.
    The Gamecube was an amazing piece of hardware. It's a shame that Factor 5 was the only developer that pushed the hardware beyond anything the Xbox had to offer.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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    Raging in the Streets KnightWarrior's Avatar
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    Quote Originally Posted by the.importer View Post
    What hurt to most is when they released games for the system that killed the DC, the PS2
    Same here

  6. #21
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by tomaitheous View Post
    I always chalked it up to Sega being a little pissed with Sony. Losing to the PSX and PS2. I kinda liked that GC had some exclusives from Sega. I didn't like the XBOX and really didn't want to buy a PS2 (I eventually did). Sega and Nintendo, up against the other guys. That would have been nice. GC had such a promising future when it first came out.
    Yeah, that makes sense, and who knows how welcomeing Sony would have been had Sega gone that way. I didn't really mid the Xbox, I had a lot of fun at my freind's and I'm among the few who find the "duke" controllers preferable. Of course, already being rather PC gaming oriented, the Xbox wasn't especially attractive, though we did end up being given my uncle's old one a couple years ago. (unfortuantely ony with one controller, and not a duke)
    I'm not sure why, but I've always been a bit turned off by the PS1 and PS2 though. (only 2 controller ports on PS2 was kind of surprising too) The DVD player aspect was definitely not a selling point for PS2 as we had a DVD-ROM drive on our PC which had S-Video+audio lines out to our entertainment system. (we did eventually get a DVD player, but a couple years later and for ~$100)

    I'm glad we stuck with the GC though, plenty of great games, and some of the Sega exclusives or DC ports were great as well. Of course, getting the console a bit late (christmas 2003 I beleive) helped too, a bit like with our N64.


    Quote Originally Posted by gamevet View Post
    The Gamecube was an amazing piece of hardware. It's a shame that Factor 5 was the only developer that pushed the hardware beyond anything the Xbox had to offer.
    Hmm maybe RARE, well at least if MS hadn't snapped them up. Star Fox Adventures is a beautiful game though (even a widescreen mode), typical for RARE, compare it to something like the Oddworld games on Xbox. That was one of the first games to really stand out when we got a component video cable for our GC, really detailed game. (though the game itsself is hit and miss, I liked it, and it did manage to get players choice)
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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    Master of Shinobi
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    There were certainly a handful of Gamecube games that stood out and showed the system as comparable to XBox, the Metroid Prime games, Rogue Squadron series, maybe 1080 Avalanche and F-Zero GX.

    Personally I see the XBox as the most logical platform for them to have made games on as Microsoft were a neutral party, and had already worked with them with the Dreamcast.

    I always noticed that Sega games always got a raw deal from Nintendo magazines throughout the Gamecube lifespan, and usually got lower ratings than what they deserved. First of all I thought it was just Nintendo reviewers holding a grudge, but when you actually think about it these guys reviewing the games must've been Nintendo fans to begin with to decide to start writing for specific mags right? so this means that many of them actually became Nintendo fans because they liked Mario better than Sonic in the 1st place and possibly weren't fans of fast action games anyway (basically by moving from their own consoles to Nintendo, Sega were attemting to sell to a demographic who had originally decided against their style of games in the first place)

    Not sure if that makes much sense or is just my usual ramblings

    On another note there's a guy on the net who swears blind that Resident Evil 4 could've been made for the Dreamcast, based on the downgraded PS2 port only using around 2 million polygons a second or something, I'm not really a tech head so I don't understand the info very well but it seems to be based around the idea that the PS2's biggest strength against Dreamcast was always polygon count, and that only the CPU in the Dreamcast needs to worry about the polygons as the graphics chip handles effects separately. or something like that

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    Creator of the Mega Amp Raging in the Streets Ace's Avatar
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    Not at all because back when I got my GameCube in 2001, Sega was practically nonexistent for me(I owned nothing Sega until 2006 and had absolutely no interest in Sonic until that time). Really, though, if I did have an interest in Sega and Sonic back when Sega started releasing games for the GameCube, I couldn't care less, 'cause I would have bought them(Sonic games only; I don't care about the rest).
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  9. #24
    Master of Shinobi
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    Quote Originally Posted by Ace View Post
    Not at all because back when I got my GameCube in 2001, Sega was practically nonexistent for me(I owned nothing Sega until 2006 and had absolutely no interest in Sonic until that time). Really, though, if I did have an interest in Sega and Sonic back when Sega started releasing games for the GameCube, I couldn't care less, 'cause I would have bought them(Sonic games only; I don't care about the rest).
    Are you actually old enough to have experienced a previous generation?

    I think it would be safe to say that most videogame reviewers at the time were over 10 years old, and anyone who lived through the 16-bit generation would've experienced both the Mega Drive and SNES and probably decided on which companies games they prefered during that period.

    During the 32-bit/64-bit era Sega was virtually nonexistant for everyone, you was like 5 or 6 years old at the time they stopped being a major force.

    Your point is still correct in respects to demographics though, I guess everyone under a certain age wouldn't have had proper experience with Sega consoles they would have only grown up with the N64 and PS1 as major forces in the video game industry, for them a Gamecube or PS2 would've been the obvious progression.
    Last edited by jesus.arnold; 10-01-2009 at 12:52 PM.

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    Big Stinker Road Rasher snume's Avatar
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    Quote Originally Posted by jesus.arnold View Post
    On another note there's a guy on the net who swears blind that Resident Evil 4 could've been made for the Dreamcast, based on the downgraded PS2 port only using around 2 million polygons a second or something, I'm not really a tech head so I don't understand the info very well but it seems to be based around the idea that the PS2's biggest strength against Dreamcast was always polygon count, and that only the CPU in the Dreamcast needs to worry about the polygons as the graphics chip handles effects separately. or something like that
    Like you, I'm not the biggest tech head, but if I were to take Soul Calibur into account, I wouldn't say the DC couldn't do RE4. And it was a launch game! The DC left so much potential on the table it's not even funny.



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    ESWAT Veteran Da_Shocker's Avatar
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    What I was pissed off with is how the DC was killed off suddenly in America yet it was still being supported in Japan even though it bombed horribly over there. I never really got that logic at all.

    I was one of the people that wanted M$ to jump in and buy Sega as they had never done Sega any harm unlike Nintendo who used harsh tactics to keep the SMS down then they helped kill the SCD off. Sony can go to hell for the shit that they had pulled off using underhanded tactics to help kill the Saturn and DC. Even though Sega assisted them in the death of the Saturn.
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    Wildside Expert MitsuruX's Avatar
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    I have quite vivid memories of the last days of the dreamcast... games getting cancelled, stores selling everything off... Getting told that Shenume 2 will not get a US release.. and instead will be released on Xbox...

    Actually it felt (to me at least) that the Xbox was the spiritual sucessor to the DC in some ways.. Sega seemed to release alot of games for it that were closesly associated with the DC, Shenume 2, PDO, Sega GT, JSRF, Crazy Taxi 3....
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    Quote Originally Posted by MitsuruX View Post
    ....
    Actually it felt (to me at least) that the Xbox was the spiritual sucessor to the DC in some ways.. Sega seemed to release alot of games for it that were closesly associated with the DC, Shenume 2, PDO, Sega GT, JSRF, Crazy Taxi 3....
    The number one reason why I first went with the Xbox after the Dreamcast.

    P.S.> The truth is, there were so many games I never got to play for my DC that I should've just stayed with it. Now I'm going back to its roots. Luckily a bunch of these DC games can still be bought brand new for 5-20 bucks. That's not bad. It's a great time to be collecting for the DC as well.

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    Quote Originally Posted by jesus.arnold View Post
    Are you actually old enough to have experienced a previous generation?
    At that time, the only retro experience I had was the NES my father got in 1985(I was 9 years old when I got my GameCube). For me back then, it was the PlayStation, the Nintendo 64 and GameCube that had me interested, although I never owned a PlayStation console until I got my Slim PlayStation 2 in 2004.

    That reminds me, the age you see on my account is wrong. I had someone else make the account for me, who is exactly 2 years older than I am(I'm 17 - would someone from Sega-16 staff fix that up?). It wasn't until I was 14 back in 2006 that I really got into Sega(and console modding/fixing) when I got my first Genesis Model 1(a VA7), 2 dead Super NESes and 2 dead NESes, of which I exchanged one for a working Super NES Model 1. That started my whole collecting craze, especially with Sega and Nintendo's rarer consoles(Top-Loader NES, Sega CDX, Master System II, Super NES Mini, etc.) and A SLEW of Genesis Model 2s.
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    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    .

    Hmm maybe RARE, well at least if MS hadn't snapped them up. Star Fox Adventures is a beautiful game though (even a widescreen mode), typical for RARE, compare it to something like the Oddworld games on Xbox. That was one of the first games to really stand out when we got a component video cable for our GC, really detailed game. (though the game itsself is hit and miss, I liked it, and it did manage to get players choice)
    I wouldn't put Star Fox Adventures in the top 10 best looking games on the GC. Beyond Good and Evil looked about as good as SFA, and was considered a much better game.

    Next Gen magazine had an interesting interview with the Factor 5 team that worked on Rogue Squadron 2. The game pushed more polygons than Nintendo touted the system could do. RS2 pushed somewhere around 12-15 million polygons on a system said to push around 10 million, and it did this with every graphics effect the system had available.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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