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Thread: Did you die a little on the inside when SEGA began to release games for the gamecube?

  1. #31
    Zebbe's Avatar
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    For some reason, Sega licensed out it's games to be released on competing platforms such as the Famicom or PC Engine. I guess they wanted the people who bought those to not buy a Sega console. So it makes no difference when they starting making games for Gamecube.
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  2. #32
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Zebbe View Post
    For some reason, Sega licensed out it's games to be released on competing platforms such as the Famicom or PC Engine. I guess they wanted the people who bought those to not buy a Sega console. So it makes no difference when they starting making games for Gamecube.
    I don't think it was so much getting others to buy their consoles as it was for just making money selling their games, especially in th ecase of the Famicom given how massively popular it was compared to the SG-1000 and later, Mk.III/SMS.
    I don't think that happened in the US though durring the NES era onward though, except a couple games like Afterburner, but I don't think any of those were published by Sega. (Tengen in that case) With the exception of home computers, which got plenty of Sega arcade games, and ports from consoles starting in the mid-90s.

    Of course, in the early 80's, before they had any console out, let alone in the US, there were plenty of Sega games coming out on multiple platforms, Atari 2600, Intellivision, Colecovision, and plenty on Home Computers. (granted it was the same for Nintendo, though they only had a few, like DK, DK Jr. and Mario Bros.)


    I think the big thing was Sega dropping out of the console buisness entirely.
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  3. #33
    Nameless One nomad83's Avatar
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    i was, it was a sign that sega might not be making a new console for a while.
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  4. #34
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    I got my first Gamecube today! Yay.

    ...Now off to get myself Viewtiful Joe and Alien Hominid.

  5. #35
    Rogue Master of Shinobi Pulstar's Avatar
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    Sega dumping the DC and Yuji Naka's leaving Sonic Team two milestones I reflect negatively upon. And let's not get into the whole Sammy acquisition fiasco.

  6. #36
    The Rhythm Rogue Outrunner cj iwakura's Avatar
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    It certainly felt surreal after all those years of warring. It was like seeing the worst sellout imaginable.

    But yeah, I still caved in. :P

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  7. #37
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    Quote Originally Posted by QuickSciFi View Post
    I got my first Gamecube today! Yay.

    ...Now off to get myself Viewtiful Joe and Alien Hominid.
    I just pulled Viewtiful Joe off the shelf and started playing it again, I won't buy the sequels but that game was awesome at the time.

    I just realized how many Cube games I actually own and liked over the years, surprising.

    Time to rig up some F-Zero GX

  8. #38
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by Da_Shocker View Post
    I was one of the people that wanted M$ to jump in and buy Sega as they had never done Sega any harm unlike Nintendo who used harsh tactics to keep the SMS down then they helped kill the SCD off. Sony can go to hell for the shit that they had pulled off using underhanded tactics to help kill the Saturn and DC. Even though Sega assisted them in the death of the Saturn.
    Sega just did a terrible job at marketing the SMS and Saturn (in North America / the West). That's why Nintendo resp. Sony managed to outsell Sega - they didn't keep them down using "underhanded / harsh tactics". Sony lied about the PS2 specs though, and both tried to get as many third parties as possible to release exclusive games for their consoles, but that's nothing unusual, and even less so when compared to what Microsoft did:

    http://www.sega-16.com/forum/showpos...9&postcount=50
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  9. #39
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    Quote Originally Posted by Christuserloeser View Post
    Sega just did a terrible job at marketing the SMS and Saturn (in North America / the West). That's why Nintendo resp. Sony managed to outsell Sega - they didn't keep them down using "underhanded / harsh tactics". Sony lied about the PS2 specs though, and both tried to get as many third parties as possible to release exclusive games for their consoles, but that's nothing unusual, and even less so when compared to what Microsoft did:

    http://www.sega-16.com/forum/showpos...9&postcount=50
    It wasn't underhanded for Nintendo to dictate the number of releases on their console from 3rd parties, while issuing punishment for any of those publishers who worked for sega?

  10. #40
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Limiting the number of releases if a certain quality isn't achieved and demanding original content to prevent direct ports and multi-platform releases makes sense to me. Issuing punishment for publishers that want to develop for Sega, however, does not.
    Last edited by retrospiel; 10-07-2009 at 04:27 PM.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  11. #41
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    Limiting the number of releases if a certain quality isn't achieved and demanding original content to prevent direct ports and multi-platform releases makes sense to me. Issuing punishment for publishers that want to develop for Sega, however, does not.
    And don't forget the exclusivity deals not allowing games to be released on a non Nintendo platform for a waiting period. (2 years iirc)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  12. #42
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    Sony lied about the PS2 specs though, and both tried to get as many third parties as possible to release exclusive games for their consoles, but that's nothing unusual, and even less so when compared to what Microsoft did:

    http://www.sega-16.com/forum/showpos...9&postcount=50
    Sony sold Playstation at a loss (was unheard of before that) as a tactic to remove the uber-expensive Saturn hardware. They knew Sega couldn't afford a price war.
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