It's defineatly not a fair comparison. The Saturn port of In the Hunt was inferior to that of the Playstation version, and there's no reason, beyond poor programming, that it should be the lesser version. Pulstar also used rendered graphics for the enemy models.
You brought up the question of why the Saturn would be a better choice for 2D gaming than the Neo Geo in 1995. Does the added bonus of Sega's 3D arcade games not come into play, in addition to a system that was more than capable of running solid 2D software?We're talking about 2D games, how are any of these games relevant? this isn't a "Saturn Vs Neo Geo CD" discussion, if it was then the Saturn would win by a country mile. We're just discussing whether the Neo Geo CD was a better option for 2D games during 1994-1995
Are you asking the question as someone just looking at the 2 systems running 2D software side-by-side, or as a better puchase choice?
Unfortunatly, the Neo Geo CD was tied to the arcade hardware. Neo Geo was a direct competitor with Capcom's 2D arcade hardware, so the decision to create games for a direct competitor wasn't in Capcom's best interest.If a console is successful enough, the 3rd parties have to give their support, again just look at Capcom and the PS2, Capcom hated Sony during that era, they did everything they could to support Dreamcast and then went on to try to support Nintendo, but at the end of the day they still had to go back on their deals and release all their high profile games on PS2 because it was suicide not to. This was using an example where the company hated the console manufacturer so it stands out even more, nobody hated Neo Geo, if it had been a realistic prospect for sales then companies would've happily released games for it, the games would've had to be 2D of course and may have had to be downgraded for multiformats (just like how Resident Evil 4 had to be downgraded for PS2)
Sega paid Capcom for the rights to a Resident Evil game, but Code Veronica was created in-house by Sega. Capcom's support of the Dreamcast had a lot to do with the success they had with games (2D) on the Saturn, but unlike the Saturn, the PS2 and the other consoles were very capable of running those 2D games created for the Dreamcast.
Why do you think Capcom had a hatred towards Sony? The Playstation brought in a ton of cash for Capcom, with titles like Resident Evil being the most successful franchises in Capcom's history. The one company Capcom should have had a hatred towards would have been Nintendo, since they limited 3rd party publishers during the NES era. Yet, Capcom held no loyalties to anyone, even releasing Resident Evil titles on the N64 and later providing short time exclusives to the GC.
Yeah, the Neo Geo CD could definatly handle the title, but the load times wouldn't have been that favorable.I was just thinking, would a proper version of Marvel Versus Street Fighter have been possible on Neo Geo CD? I know that the load times would've been atrocious, making the overall experience pretty worthless, but was just wondering as the PS1 couldn't handle that game if I recall correctly (the PS1 version was compromised to such an extent that it wasn't really the same game anymore)
You really didn't make an extensive list though. You'd pointed out titles like Pulstar and a few other key titles, but I didn't see a master list.They weren't on the list to begin with.
I'd brought it up as the most extreme example, nothing more.Originally Posted by kool kitty89
The Neo Geo CD had 58 Mbit of system RAM, so I doubt it was using 1Mbit chips in excess, since it would have taken up a ton of space on the system board. I'm curious what chips were being used with the Neo Geo CD, since it had so much RAM?
Beyond the superior system RAM of the Neo Geo CD, I don't see any other advantage the hardware had over the Saturn. The Saturn had more processing power, a better video processor, better hardware sound and a faster CD drive. The Saturn also had just as impressive explosions onscreen as any game on the Neo Geo.Maybe not quite as detailed as th ebest ont he saturn, but pretty nice looking and maybe even better on average, it still used quite a bit of photorealistic explosion effects and some digitized animation that I'd say would rival the saturn in that respect, an dgreat audio as well, though the Saturn definitely had better base hardware in most respects, and definitely more flixible. (I don't think Neo had any sprite scaling capabilities either, so not capable of games like Galaxy Force) One major advantage would just be the available memory for holding animation cells, although you might actually be able to pull that off in the Saturn (w/out RAM expansion) by loading highly compressed data into RAM and then using one of those powerful CPUs to decompress it on the fly. (plus stream a small amout of data from CD durring gameplay as well)




Reply With Quote




