Well, I generally like the open-ended nature of choosing your own contoller and control scheme, granted it does tend to take a bit of trial and error to get the right feel, but that's better than being stuck with a fixed control layout you hate. And keyboard+mouse is definitely my preferred way to play FPSs.
As for technically superior, that can vary, in cases that it is true, that's only for higher end PCs of the time. (others being capped at lower setting until later tech becomes cheap)
However, PC games tend to far worse against brand new consoles. When the PlayStation and Saturn first came out, 3D acceleration hadn't quite gone mainstream yet, so it was all software driven and often still in VGA mode 13h (320x200 256 colors), compare DOS Tomb Raider to PSX or Saturn. (in that case the PC version did still have 2 advantages, 1 being perspective corrected textures in "high detail" mode, and a 640x480 res mode in addition to 320x200)
Now jump ahead a couple years for a very direct comparison and you've got Tomb Raider II with hardware acceleration, supporting from 320x200 up to 1440x900 (not that many would have run it much over 640x480 around the time of release), z-buffering, bilinear filtering, full perspective corrected textures, and high or true color display modes. (on top of a fall-back 256 color software renderer for those w/out 3D cards -but still offering the same selections of resolutions)
After 3d acceleration it changed somewhat, but that's still fairly true, comparing contemporary PC games with more recent console releases close to launch. (even Xbox which uses PC hardware) With the exception of cutting edge (and exceptionally expensive) gaming PCs. -also with th eexception of resolution, that's been one consistant advantage on PC for a lot of stuff (outside of old mode 13h of course), in good part due to consoles being oriented toward SD (240p/480i and 720 horizontal practical max -due to dot pitch), but even with 480p becoming more common (in 5th gen, standard on DC and I think on Xbox and GC as well) PCs were well ahead of that by then (1024x768 being pretty common, 800x600 common before that), and with HD consoles PC was ahead of that as well (with lots being 720, any real 1080p stuff woud be closer, but still a good bit behind what PC games tend to support).


Reply With Quote




