I hear you.
Oh, they just released a wireless PC to TV video device.
I doubt it works as well as actually having component or HDMI though.
The Wii cant do 240p on the Pc Engine emulator, so the best emulation setup would be a soft moded Xbox + Extron Emotia => RGBS/YUV to a CRT TV.
The Emotia converts the 480i signal coming form the Xbox to a low res signal like 240p or 224p.
Here's some pics of the Xbox and the Emotia working together
CPS1, no filters used, just RGB raw pixels, real low res, look at the scanlines
![]()
![]()
![]()
![]()
![]()
![]()
Neo Geo and some Cave shooters
![]()
![]()
![]()
SNES, Genesis
![]()
![]()
![]()
![]()
![]()
![]()
NES/Famicom at their original low resolution on RGB,the roms are free
![]()
![]()
![]()
![]()
![]()
I just tried the 4 in 1 SNES/NES/N64/Genesis to GC/Wii adapter with Tatsunoko Vs. Capcom it was hard to do the fireball motion
but on the Retroport it is easy to do
I was using the SNES Controller
Last edited by KnightWarrior; 02-01-2010 at 04:51 AM.
I think it's a hardware limitation. Still, only the pickiest of picky people will ever be able to tell the difference between 480i and 240p. Actually, I prefer 480i over those overly-large 240p scanlines. Of course, we all know PC/Mac emulation+TV out is the way to go.
Back to the original topic, though, does anyone make something like that for a computer? I would love an NES/SNES/Genesis/N64 USB adapter.
I can tell pretty easily, though I don't mind that much unless the game is clearly dropping frames in 480i (30 fps limit -25 fps in 50Hz for PAL users) or if there's combing when the framerate exceeds 30 fps.
That and games emulated that run in 480i natively don't look quite as good after being scaled and interlaced. (sonic 2 split screen for example is somewhat noticable -soem newer games are probably worse)
Recently I realized Nvidia sucks... or their newer drivers/control pannel at least. Extending the desktop works fine for any resolution on the main desktop, but clonign is another matter entirely and gets really screwy and is what's necessary for most emulators (or games in general) in full screen. (I got it working for my laptop but it was such a PITA I ended up giving up -forced me to a 1024x768 max for main monitor and such...)Of course, we all know PC/Mac emulation+TV out is the way to go.
We had a similar problem with our family PC too, ended up uninstalling a bunch of updates to use older drivers/control pannel. (which were available as it is an older card) In that case we weren't trying to clone it though, but have it set-up to automatically display video from media players fullscreen ont he 2nd monitor. (in extended desktop mode)
I was doing some testing on the Wii with it, it seems on the SNES side of the convertor is reading the D-pad as the Wii Analog Stick
like I played Mario Kark Wii with the SNES Pad, the down side can't do tricks
Forgive me for reviving such an old topic,
Its not just about having "scanlines" (which in my opinion it makes the games look great) the best part is being able to play in the emulator at the console native resolution, in 480i it doesn't matter wich filters and resolutions you choose, it's never going to look in the same way that those games were meant to look like.
emulation on Mac and PC do not allow to select custom resolutions to feed the Emotia, for snes emulation a resolution of 512x448 is needed, so the Emotia can convert it to the half: 265x224 (SNES resolution), 768x448 (384x224)for CPS1, Neogeo 624x448 (312x224)
You can get 240p with the Emotia.
Yes, it should work with any console capable of 480p output.
when did the Wii SNES Adapter goes for alot??
Hitgaming Video Games has it for $56
http://www.amazon.com/Wii-RetroPort-...0961735&sr=1-1
For new peeps to see
There are currently 1 users browsing this thread. (0 members and 1 guests)