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Thread: 4 in 1 SNES/NES/N64/Genesis to GC/Wii adapter

  1. #16
    PimpTaxi is real 2401 Master of Shinobi PimpUigi's Avatar
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    I hear you.

    Oh, they just released a wireless PC to TV video device.

    I doubt it works as well as actually having component or HDMI though.


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  2. #17
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    The Wii cant do 240p on the Pc Engine emulator, so the best emulation setup would be a soft moded Xbox + Extron Emotia => RGBS/YUV to a CRT TV.
    The Emotia converts the 480i signal coming form the Xbox to a low res signal like 240p or 224p.

    Here's some pics of the Xbox and the Emotia working together

    CPS1, no filters used, just RGB raw pixels, real low res, look at the scanlines


    Neo Geo and some Cave shooters


    SNES, Genesis


    NES/Famicom at their original low resolution on RGB,the roms are free




  3. #18
    Raging in the Streets KnightWarrior's Avatar
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    I just tried the 4 in 1 SNES/NES/N64/Genesis to GC/Wii adapter with Tatsunoko Vs. Capcom it was hard to do the fireball motion

    but on the Retroport it is easy to do

    I was using the SNES Controller
    Last edited by KnightWarrior; 02-01-2010 at 04:51 AM.

  4. #19
    Hero of Algol kool kitty89's Avatar
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    Do any Xbox emulators actually support 240p for SDTV output?
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  5. #20
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    Quote Originally Posted by kool kitty89 View Post
    Do any Xbox emulators actually support 240p for SDTV output?
    I think it's a hardware limitation. Still, only the pickiest of picky people will ever be able to tell the difference between 480i and 240p. Actually, I prefer 480i over those overly-large 240p scanlines. Of course, we all know PC/Mac emulation+TV out is the way to go.

    Back to the original topic, though, does anyone make something like that for a computer? I would love an NES/SNES/Genesis/N64 USB adapter.

  6. #21
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by 17daysolderthannes View Post
    I think it's a hardware limitation. Still, only the pickiest of picky people will ever be able to tell the difference between 480i and 240p. Actually, I prefer 480i over those overly-large 240p scanlines.
    I can tell pretty easily, though I don't mind that much unless the game is clearly dropping frames in 480i (30 fps limit -25 fps in 50Hz for PAL users) or if there's combing when the framerate exceeds 30 fps.
    That and games emulated that run in 480i natively don't look quite as good after being scaled and interlaced. (sonic 2 split screen for example is somewhat noticable -soem newer games are probably worse)

    Of course, we all know PC/Mac emulation+TV out is the way to go.
    Recently I realized Nvidia sucks... or their newer drivers/control pannel at least. Extending the desktop works fine for any resolution on the main desktop, but clonign is another matter entirely and gets really screwy and is what's necessary for most emulators (or games in general) in full screen. (I got it working for my laptop but it was such a PITA I ended up giving up -forced me to a 1024x768 max for main monitor and such...)
    We had a similar problem with our family PC too, ended up uninstalling a bunch of updates to use older drivers/control pannel. (which were available as it is an older card) In that case we weren't trying to clone it though, but have it set-up to automatically display video from media players fullscreen ont he 2nd monitor. (in extended desktop mode)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  7. #22
    Raging in the Streets KnightWarrior's Avatar
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    I was doing some testing on the Wii with it, it seems on the SNES side of the convertor is reading the D-pad as the Wii Analog Stick

    like I played Mario Kark Wii with the SNES Pad, the down side can't do tricks

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    Quote Originally Posted by 17daysolderthannes View Post
    I think it's a hardware limitation. Still, only the pickiest of picky people will ever be able to tell the difference between 480i and 240p. Actually, I prefer 480i over those overly-large 240p scanlines. Of course, we all know PC/Mac emulation+TV out is the way to go.

    Back to the original topic, though, does anyone make something like that for a computer? I would love an NES/SNES/Genesis/N64 USB adapter.
    Forgive me for reviving such an old topic,
    Its not just about having "scanlines" (which in my opinion it makes the games look great) the best part is being able to play in the emulator at the console native resolution, in 480i it doesn't matter wich filters and resolutions you choose, it's never going to look in the same way that those games were meant to look like.

    emulation on Mac and PC do not allow to select custom resolutions to feed the Emotia, for snes emulation a resolution of 512x448 is needed, so the Emotia can convert it to the half: 265x224 (SNES resolution), 768x448 (384x224)for CPS1, Neogeo 624x448 (312x224)


    Quote Originally Posted by kool kitty89 View Post
    Do any Xbox emulators actually support 240p for SDTV output?
    You can get 240p with the Emotia.

  9. #24
    Road Rasher EddieJ1984's Avatar
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    So this works on the gamecube as well?

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    Yes, it should work with any console capable of 480p output.

  11. #26
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by chinitosoccer View Post
    Yes, it should work with any console capable of 480p output.
    Why would it have to use 480p? It's just a controller, adapters to use the standard GC port, so it should work with the GC.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  12. #27
    Raging in the Streets KnightWarrior's Avatar
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    when did the Wii SNES Adapter goes for alot??

    Hitgaming Video Games has it for $56

    http://www.amazon.com/Wii-RetroPort-...0961735&sr=1-1

  13. #28
    Raging in the Streets KnightWarrior's Avatar
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    For new peeps to see

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